Displaying all 6 matches for video game.

Research (6)

Book :: Thomas, D. (2007). KPK, Inc.: Race, Nation, and Emergent Culture in Online Games. In Anna Everett (Ed.), Learning Race and Ethnicity: Youth and Digital Media (pp. 155 - 173). Cambridge: The MIT Press.

Book :: McPherson, T. (2007). Digital Young, Innovation, and the Unexpected. Cambridge: The MIT Press.

conference :: Stenner, J. E. (2009). PLAYAS: Critical reflection in an immersive space. Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition. New York: ACM.

journal :: Torres, R. J. (2009). Using Gamestar Mechanic within a nodal learning ecology to learn systems thinking: A worked example. International Journal of Learning and Media, 1(2).

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