Displaying entries
1 - 10 of
38 in total for
Youth.
Book :: Buckingham, D. (Ed.). (2007).
Youth, Identity, and Digital Media. Cambridge: The MIT Press.
Journal :: Larson, R. (2001).
How U.S. children and adolescents spend time: What it does (and doesn't) tell us about their development.
Current Directions in Psychological Science,
10(5), 160 - 164.
Book :: Stevens, R., Satwicz, T., & McCarthy, L. (2007).
In-Game, In-Room, In-World: Reconnecting Video Game Play to the Rest of Kids' Lives. In Katie Salen (Ed.),
The Ecology of Games: Connecting Youth, Games, and Learning (pp. 41 - 66). Cambridge: The MIT Press.
Book :: Metzger, M.J. & Flanagin, A.J. (2007).
Digital Media, Youth, and Credibility. Cambridge: The MIT Press.
Book :: Eysenbach, G. (2007).
Credibility of Health Information and Digital Media: New Perspectives and Implications for Youth. In Andrew J. Flanagin and Miriam J. Metzger (Eds.),
Digital Media, Youth, and Credibility (pp. 123 - 154). Cambridge: The MIT Press.
Book :: Coleman, S. (2007).
Doing IT for Themselves: Management versus Autonomy in Youth E-Citizenship. In W. Lance Bennett (Ed.),
Civic Life Online: Learning How Digital Media Can Engage Youth (pp. 189 - 206). Cambridge: The MIT Press.
book :: Hart, R. A. (1997).
Children's Participation. London: Earthscan Publications Ltd.
journal :: Brotman, J. S., Moore, F. M. (2008).
Girls and science: A review of four themes in the science education literature.
Journal of Research in Science Teaching,
45(9), 971-1002.
journal :: Baram-Tsabari, A., Sethi, R. J., Bry, L., Yarden, A. (2009).
Asking scientists: A decade of questions analyzed by age, gender, and country.
Science Education,
93(1), 131-160.
periodical :: Jolly, E. J. (2008, Winter).
The Sparks, the Skills, and the Pathways.
Threshhold Magazine, 4-9.