Research (11)
Journal :: Kafai, Y. B. (2006). Playing and Making Games for Learning: Instructionist and Constructionist Perspectives for Games Studies. Games and Culture, 1(1). Book :: Lowood, H. (2007). Found Technology: Players as Innovators in the Making of Machinima. In Tara McPherson (Ed.), Digital Young, Innovation, and the Unexpected (pp. 165 - 196). Cambridge: The MIT Press. Book :: Salen, K. (2007). The Ecology of Games: Connecting Youth, Games, and Learning. Cambridge: The MIT Press. Book :: Gee, J.P. (2007). Learning and Games. In Katie Salen (Ed.), The Ecology of Games: Connecting Youth, Games, and Learning (pp. 21 - 40). Cambridge: The MIT Press.Evaluations (0)
Projects (0)




