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conference :: Marshall, J., Benford, S., Pridmore, T. (2009). Eye-balls: Juggling with the virtual. Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition. New York: ACM.
The authors will introduce and demonstrate a novel computer vision based system for augmented performance. Unlike previous systems, which have primarily focused on 'high art' forms such as modern dance, this system is designed for use during a juggling performance. The system allows a juggler to interact with a computer through their movements, ...
Tags: computer, technology, juggling, gesture, movement, virtual, art
conference :: Otsubo, G. G. (2009). Goromi-Web: Browsing for unexpected information on the web. Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition. New York: ACM.
In this paper, we describe an interface that provides information from the Internet, called Goromi-Web. Usually, a search function is used to browse information on the Internet. However, with a search function, the user obtains information that he knows to exist. With Goromi-Web, the user can literally browse information on the Internet, and som...
Tags: internet, interface, search, browse
conference :: Rashid, R., Vy, Q., Hunt, R. G., Fels, D. I. (2009). Dancings with words. Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition. New York: ACM.
Music, sound effects and speech prosody are missing from conventional closed captions. Despite advancements, closed captioning has yet to surpass the threshold of 1970s technology. In this study, animated text was used to convey missing sound information to hearing impaired users. Twenty-five hard of hearing and hearing participants watched two ...
Tags: closed caption, hearing
conference :: Stenner, J. E. (2009). PLAYAS: Critical reflection in an immersive space. Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition. New York: ACM.
This paper proposes a demonstration of the hybrid video game and installation environment, Playas: Homeland Mirage. Exhibited at ISEA/ZeroOne 2006. The collaboratively developed project serves as a model of artist-driven research. This demonstration will discuss the findings gathered from a naturalistic inquiry into the effect of mediation on cr...
Tags: video game, art, reflection
conference :: Birkin, G. (2009). Art & complexity: An exploration of aesthetics. Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition. New York: ACM.
This PhD thesis is centred on the idea of complexity as an aesthetic factor. The project aims to explore the role of visual complexity in the making and perception of contemporary art. An experimental methodology combines creative practice with empirical studies of human response to variations in complexity of images. Tools from complexity theor...
Tags: complexity, aesthetics, contemporary art, response, perception
journal :: Frank, K., Rupp, A. A., Mislevy, R., Shaffer, D. W., Hatfield, D., Svarovsky, G. N., Nash, P., Nulty, A., Bagley, E. (2009). Epistemic network analysis: A prototype for 21st-century assessment of learning. International Journal of Learning and Media, 1(2), 33-53.
In this article we examine educational assessment in the 21st century. Digital learning environments emphasize learning in action. In such environments, assessments need to focus on performance in context rather than on tests of abstracted and isolated skills and knowledge. Digital learning environments also provide the potential to assess perfo...
Tags: learning, technology, digital, design, performance
journal :: Barron, B., Martin, C. K., Tekeuchi, L., Fithian, R. (2009). Parents as learning partners in the development of technological fluency. International Journal of Learning and Media, 1(2), 55-77.
This paper presents research on parent support of the development of new media skills and technological fluency. Parents' roles in their children's learning were identified based on interviews with eight middle school students and their parents. All eight students were highly experienced with technology activities. Seven distinct parental roles ...
Tags: parent, learning, teaching, family, technology, media, digital literacy
journal :: Palfrey, J., Gasser, U., Simun, M., Barnes, R. F. (2009). Youth, creativity, and copyright in the digital age. International Journal of Learning and Media, 1(2), 79-97.
New digital networked technologies enable users to participate in the consumption, distribution, and creation of content in ways that are revolutionary for both culture and industry. As a result, "Digital Natives" -- young people growing up in the digital world with access to the technologies and the skills to use them in sophisticated ways—are ...
Tags: technology, copyright, policy, law, legal, culture, society
journal :: Gee, J. P. (2009). Digital media and learning as an emerging field, part II: A proposal for how to use "worked examples" to move forward. International Journal of Learning and Media, 1(2).
In Part I of this paper, "How We Got Here," (Gee 2009) I considered what the emerging field of work on digital media and learning (DMAL) is and how we, from different backgrounds and disciplines, came to this shared interest. I argued that a series of emerging fields, including the New Literacy Studies (NLS), Situated Cognition Studies, New Lite...
journal :: Frezzo, D. C., Behrens, J. T., Mislevy, R. J. (2009). Activity theory and assessment theory in the design and understanding of the packet tracer ecosystem. International Journal of Learning and Media, 1(2).
Simulation environments make it possible for science and engineering students to learn to interact with complex systems. Putting these capabilities to effective use for learning and for assessing learning requires more than a simulation environment alone. It requires a conceptual framework for the knowledge, skills, and ways of thinking that are...
