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journal :: Dierterle, E. (2009). Neomillenial learning styles and River City. Children, Youth and Environments, 19(1), 246-279.

Evidence for the present study derives from a sample of 574 middle-grades students that participated in the River City Project (RCP) in academic year 2006-07. Central to the RCP is an open-ended video-game-like learning innovation for teaching inquiry-based science and twenty-first century skills. Results of investigation into the students' neom...

Tags: learning, education, style, MUVE, video games
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journal :: Rybacki, K. (2009). Cultural historical activity theory as a tool for informing and evaluating technology in education. Children, Youth and Environments, 19(1), 280-306.

The integration of new technologies into education offers much potential to promote social transformation and inclusion, especially for traditionally underserved and marginalized youth. Project Stretch is an educational initiative that has created a model technology-based program that fosters professional development, reflective practices and cr...

Tags: learning, online, internet, Moodle, inclusion, education
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journal :: Simpson, E. S. (2009). Video games as learning environments for students with learning disabilities. Children, Youth and Environments, 19(1), 307-320.

This article draws from the literature on self-determination and Universal Design for Learning principles to set forth the theory that students identified as having learning disabilities may be environmentally disadvantaged and their learning difficulties exasperated by the traditional classroom learning environment. Alternatively, the digital l...

Tags: learning disabilities, video games, simulation, design
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journal :: Rick, J., Rogers, Y., Haig, C., Yuill, N. (2009). Learning by doing with shareable interfaces. Children, Youth and Environments, 19(1), 321-342.

New technologies, such as multi-touch tables, increasingly provide shareable interfaces where multiple people can simultaneously interact, enabling co-located groups to collaborate more flexibly than using single personal computers. Soon, these technologies will make their way into the classroom. However, little is known about what kinds of lear...

Tags: computer, technology, shareable interface, multi-touch table, learning, collaboration, education
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conference :: Kennedy Martin, C., Barron, B., Austin, K., Pinkard, N. (2009, March). A Culture of Sharing: A Look at Identity Development Through the Creation and Presentation of Digital Media Projects. Poster session presented at International Conference on Computer-Supported Education, Lisbon, Spain.

Presentation Abstract: We share two longitudinal case studies of thirteen-year-old students who were part of a design intervention focusing on media production and technological fluency, tracking how project production and presentation developed students’ sense of themselves and their reputation within the community. Practices supporting po...

Descriptors: Ethnic Groups, Youth (13-18), Inner City Communties, Youth Program, Informal Learning, Home, School
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journal :: Eijck, M. v., Hsu, P., Roth, W. (2009). Translations of scientific practice to "students' images of science". Science Education, 93(4), 611-634.

In the science education research literature, it often appears to be assumed that students possess more or less stable images of science that directly correspond to their experiences with scientific practice in science curricula. From cultural-historical and sociocultural perspectives, this assumption is problematic because scientific practices ...

Tags: science, education, youth, teaching, curriculum, perception
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journal :: Penuel, W., Fishman, B. J., Gallagher, L. P., Korbak, C., Lopez-Prado, B. (2009). Is alignment enough? Investigating the effects of state policies and professional development on science curriculum implementation. Science Education, 93(4), 656-677.

Implementation of science curriculum materials has been a fundamental challenge in science education for decades. Policy researchers have argued that alignment of standards, curriculum, and assessment are key to supporting implementation. This paper focuses on teachers’ perceptions of curricular alignment and on curriculum implementation using e...

Tags: science, education, curriculum, policy, teaching, perception, planning
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conference :: Kabisch, E. A. (2009). A periscope for mobile discovery and narrative. Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition. New York: ACM.

Datascape is a periscope device that allows its operator to view invisible data about the surrounding city. As the user travels through geographic space, they simultaneously explore a 3D virtual topography built from invisible datasets, such as demographic marketing segmentation. As they explore the city, they control a dynamic soundtrack that i...

Tags: geography, space
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conference :: Kussmaul, C., Albert, S. (2009). Reading and writing with Wikis: Progress and plans. Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition. New York: ACM.

This paper describes an investigation of ways to use wikis to support and improve reading, writing, and related skills. The primary objective is to develop activities that can be adapted to a variety of settings. The paper describes a set of successful activities, and discusses the effects of using a wiki, lessons learned, and future directions.

Tags: wiki, education, learning
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conference :: Leggett, M. (2009). KMS models for video files using visual mnemonics. Proceedings of the 6th ACM SIGCHI Conference on Creativity & Cognition. New York: ACM.

A series of Models were built to explore and test the precept of navigating movies using gesture to control both forward and backward movement, and to launch movie files linked using visual elements associatively and semantically related to the knowledge domain represented within a movie collection.

Tags: gesture, control, visual, virtual, movie
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